Well, I think it’s about time I tell a little about my first experiences with the new New Leaf update that dropped a little over a month ago! I think we can all agree that the scope of the update was more than expected, and impressive with all that was added.
First I’ll link a few helpful resources for the update:
- The Animal Crossing Direct that ushered in the update — this was pretty hilarious
- List of new features with the update
- Amiibo update FAQ
- List of new items at MoriDB
- List of new items by pocky-town
- RV Furniture List
Despite the general excitement and surprise about the amiibo-update, it unfortunately ended up being kind of a mix of emotions for me at first. I wondered at first if I even wanted to update Citàlune, since it’s pretty much finished (other than patterns I have to make) with its dream villagers set in stone, so the main component of the update — new villagers and being able to invite via amiibo — wouldn’t be of any use to me in my first, main, mostly completed town. Having a big rustic ramp spawn in an unknown part of town in exchange for new trinkets to scatter in rooms I was already pretty satisfied with didn’t seem like the best trade-off.
But upon learning that all the pre-update dream addresses had been wiped, and that all forms of WiFi & local connection (including visiting and making dream addresses) would be disabled if you didn’t download the amiibo-update, there was no question anymore; I wasn’t going to have Citàlune forever be a lonely island with no way to be visited, and no way to visit others’ towns (or even my own side towns, to help in their development). So my decision was made pretty easily for me, and I downloaded the update from the eShop the night it was released! At this point, though, when seeing the new title screen for the first time, I was feeling more nervous than excited.
The updated game starts with a cutscene on the train in which Isabelle is pulling a Joan. Then she pulls a Rover: spots you, and takes a seat opposite you to chat.
After a little “how funny to run into each other here” small-talk, she gets right to the point!
This scene was cute, and it was fun to see Isabelle on the train, but it started to wear on me a bit with all my side towns and characters, hehe. And I think it might have been a more fitting and poignant scene if I hadn’t played in a while (~riding the train back to my town~), but I’d been playing pretty consistently in the lead-up to the update.
With my stressing about the ramp, I’d forgotten all about this thing. >_> I’m not thrilled about the CAT machine’s addition to the town hall area, being a little modern-looking and throwing off the symmetry, but it didn’t end up being the worst new addition to my town.
Ugh, Estel’s reaction and my own reaction were so different in this moment. >_<
Here is where the ramp spawned, and Citàlune’s new map (*sigh*):
Yep, it is literally steps away from Lyra’s castle… a home that has existed since 2013, is central to my town’s sun/moon theme, is completely paid off, and that I have completed the HHA Theme Challenge with, and earned all the HHA awards with. And now there is no longer a nice neutral cliff-wall lining its elaborate rose garden; instead there is a gigantic dirt-and-bricks ramp designed for RVs to drive up (after bulldozing through the roses, I assume). It’s just such a clash of aesthetics, makes no sense with my layout, and throws a huge curve-ball to the map I reset for years ago. And I can’t turn it into a cozy rustic camp area to match the ramp without sacrificing the work I put into Lyra’s castle and a huge part of what makes my town, my town.
As I drew up here before downloading the update, I was really hoping the ramp would spawn by the town tree, or anywhere on that side of the river, and I started to get hopeful when I saw that some other players had their ramp spawned by their town tree. The rustic look of the ramp wouldn’t have looked so out of place on this more earthy side of town, and while I was a little nervous about the specifics, I think that I could have grown to love the dynamic of having a ramp in the cliff here, making the area seem more open instead of closed off. And I think I could have actually worked it into the landscape possibly, with some moon tiles leading up to the ramp perhaps. So part of my disappointment wasn’t just about where my ramp spawned, but also about where it could have been if not for unlucky chance.
I can take some comfort in the fact that you cannot see the ramp at all while you’re on the paths, but if you wander off the paths, you do start to see it… so I’ve planted a lot more trees to line the cliff in an effort to hide it more (which also hides the flowers more, another bummer). I figure I can either try to hide the ramp or make a path to it, and for now, I’m going for the hide it & ignore it option, since I’m working towards a dream update, and the ramp is blocked by a steel barrier in dreams — making it inaccessible and even more of an eyesore. But I won’t completely rule out trying a path in the future, which might end up looking like sun stepping stones lining the cliff (path patterns shown as black in that gridded map). It might end up looking silly but I won’t know unless I give it a try one day.
Anyway… that’s enough about the ramp! Despite how this post sounds, I’ve actually mostly gotten over it at this point and accepted its existence as something I can’t control and couldn’t have predicted back when I made plans for my town. I’ve just been explaining what my initial reactions were like, recording what was an important moment in my New Leaf experience on my blog. But now that this initial nervousness and disappointment with the amiibo-update is out of my way, I’ve been enjoying the new features and gameplay ever since, along with steadily collecting the new items and working towards that new dream-update I want to make. 🙂
I forgot to introduce myself to Harvey before heading for the goods. xD Heck, it felt like I already met him with that Animal Crossing Direct… I do really enjoy him as a new NPC; he’s perfect for the campground, has a lot of personality, and I love how you can walk in on him doing lots of different activities: feeding the birds, playing an instrument, reading, or drinking a cup o’joe.
In general the new campsite is such a nice area to have in town, especially since I opted out of building the ‘public works’ that are up here in my main town, like the log bench, fire, and water pump. It’s lovely how many birds are around as well!
Zipper and Jingle were my first and second RV campers, respectively! They both seemed happy to be on vacation…must be nice having a job that just has one major work-day a year. At first I planned on taking pictures of all the RV interiors and making lists of what furniture was in what RV, but quickly abandoned that idea when it was clear others were compiling that much faster than me. A guide that you can expect from me in the coming weeks (or more like, an addition to a guide that already exists) is a compilation of pictures of all the new villager house exteriors.
It’s not quite as creepy as it sounds…rather than truly possessing, Wisp just makes himself look like the amiibo you’re summoning, it’s like taking a Polyjuice Potion in Harry Potter. 😛 Then he grants a wish relating to that amiibo, like summoning them to the campsite (not for series 1-400 amiibo cards though), giving a piece of furniture, or even moving them in (if it’s not a main NPC).
My first wish was to invite Celeste to the campsite! :3 This fake-Celeste looks at home in Estel’s starry room~
Wow, I can’t say I ever expected to see dialogue like this in Animal Crossing! ❤ I love the study of Astronomy, and this is an idea I've heard a lot about over the years, helped popularized by Carl Sagan. It's a beautiful concept, but humans alone aren't stardust; pretty much all heavier elements than hydrogen & helium were formed in the cores of stars, from what I understand. But it's still something nice to think about if you ever feel insignificant: stars died in gigantic supernovas to spread the elements that eventually made up our bodies, miracles of life~
I bet that’s not the only reason why Blathers didn’t appreciate it! 😛
I have to say, it’s so nice being able to chit-chat with NPCs like this outside of their work roles, it’s part of what I enjoyed about Happy Home Designer as well. And I think now that I’ve gotten to talk to Celeste more like this, there’s no question that she’s my favorite NPC now. x3
Also: that outfit is super cute! I wish we could order the starry bow in addition to the pink one, Estel would wear the heck out of that. And I was not expecting the observatory floor from Wild World & City Folk to come back as something we could order here! 😮
Talking to Blathers was super adorable too. I really love these two ❤
Also high on my priorities, besides scanning amiibo through Wisp, was getting that secret storeroom (which finally got me to pay off the loans I’d been sitting on with all my characters besides Lyra) and passing Lottie’s seminar so I could arrange furniture using the touchscreen room-designing tool from AC:HHD. It was nice seeing Lottie make an appearance in New Leaf ^^
One of my favorite parts of these additions, other than all the amazing new storage, is the full-view angle you can now see of your rooms when you’re designing through the touch-screen *__*
It comes in handy to have multiple characters when collecting MEOW coupons. All Fern had to do to find Wisp’s lamp was walk outside her door!
Wisp’s lamp now resides in Violet’s house, which I thought would be fitting since she is my magician/witch character. 🙂 This is Violet’s ‘Villa of Dreams,’ which is made from dreams & illusions, so Wisp the wish-granter illusionist fits right at home there (although there’s also another lamp in the magic-workroom downstairs):
I took this video because I love the way Wisp makes town tunes sound! Particularly now that Citàlune has a town tune that fits a little better with its fairytale atmosphere than the cozy & nostalgic ‘Forest Life’ one that it had before. My Wild World town Dafdilly still has Forest Life as its town tune, though 🙂
The initiatives have certainly helped get all my characters more active around town, like fishing and bug-catching again!
Somehow I had never caught a giant snakehead before, and this initiative is what got me hunting for it, and what got this fish in the museum at last. 🙂
Fern got some throwing beans from Harvey. Though I’d already gotten one from a trade earlier, it’s great that this item isn’t a regional exclusive anymore! It looks like New Leaf is heading in that direction slightly, with some of the regional food items now being available through RVs, and some of the sloppy furniture from Wendell’s, etc.
I have to admit, I derive a wry, reluctant sort of amusement from the fact that I can now sit on the rock that has always bothered me so much. But I still don’t like you, rock.
*whistles innocently* Are you trying to tell me something, Resetti?
It’s kind of a bummer that Wisp can’t summon the default male character that’s become such a meme through Smash Bros. 😛 I guess it would’ve been a little awkward to create dialogue for what’s mostly a silent protagonist though. I love that galaxy floor so much, and it’s a shame, but I don’t really know if I see a good opportunity to use it in any of my rooms.
Here are some other campers who have passed through Harvey’s site. 🙂 I’m sure it slipped my mind to take a picture of some!
And I still feel like I have yet to scratch the surface of this bountiful New Leaf update! There are still a few amiibo figures I haven’t scanned in yet, and I haven’t scanned any of the series 1-400 cards. I just started collecting the new 1-50 RV cards the other day, and my 1-6 Sanrio cards shipped from the UK are hopefully safely on their way. I haven’t played either of the minigames yet, or even booted up the new amiibo camera once (I know, I’m terrible). And I still have a lot of new items to collect and rooms to re-design with the new items! And once I’ve updated my dream address for Citàlune, I’ll be able to use the amiibo-update’s helpful new features regarding moving villagers in, along with easier plot resetting (QR ground-patterns repel house plots now, according to others), to finally help get my side towns off the ground and make some more progress there! For now, I’m very zeroed in on getting Citàlune dream-ready and on updating my villager house exterior guide, but I’m definitely excited about how this update has revitalized the game 🙂