So this is the first update on my town in a long time, since I took a break from Animal Crossing for a few months starting in January (and only recently started getting into it again by working on the patterns page). I set the DS clock to the same date in January whenever I turned on my game so that my flowers wouldn’t die, and now I have a lot of catching up to do.
It was a good oppurtunity to finish a project I wanted to do a while ago (but ran into problems with my gridded map), testing for “dead spots” in my town. That probably won’t mean anything to some of you, so for those who don’t know, here are the rules for tree growth from Liquefy’s excellent AC:WW guide:
1) Trees will not grow immediately next to water, cliffs, other trees, rocks, buildings, plazas, signs, and bridges.
2) There are certain “spots” or paths where the game will not allow trees to grow, so that there is room for the villagers to move around when they are outside.
3) Each acre can have, at maximum, 24 trees. Furthermore, each quarter-acre (divide each acre into four equal parts where each quarter-acre contains 8 x 8 = 64 “spots”) can have, at maximum, six trees.
It is not necessary to water saplings. Walking on or running over saplings does nothing. The only thing that matters when growing trees is location.
All trees take four days to grow to maturity.
Get rid of trees by chopping them with your Axe, then digging up the stumps with your Shovel. Use a Shovel to dig up saplings.
One way to guarantee the growth of a tree is to chop down an existing tree, remove its stump, then plant fruit/a coconut/a sapling/money in the exact same spot. This is a good way to start producing coconut palms or foreign fruit trees. (Note that while using this method to start a Bell Tree will guarantee
that the tree grows to maturity, it does not guarantee that the Bell Tree will successfully produce “fruit.”)
The part I bolded, #2, is what I wanted to find out — the dead spots where trees will never grow in my town. It’s just frustrating to be planning a layout of trees and have saplings die when they should grow.
So after picking up all my flowers and storing them in dressers, I began by marking squares red where I’m sure no trees will grow because they’re too close to obstacles (water, cliffs, rocks, buildings, etc.). A good rule of thumb for making sure a tree isn’t too close to anything is if you can dig a hole where you want to plant the tree, and walk a complete circle around it. (So you actually can plant trees next to pavement plazas.)
Then I planted around 12 trees in each acre every day, spaced far enough apart, and recorded which ones grew and which ones died. This is the final result. The darker red squares are the ones I eliminated before starting, the lighter red squares are the dead sopts I found, and I left the spaces white where trees grew:
Isn’t that interesting? I was expecting a random spread of dead spots, not these invisible treeless paths around town — presumably tracks along which my neighbors wander everyday. 😮
Time passed in my town as I was testing for dead spots, so there have been some neighbors changes:
I used to have Margie locked (with Puddles), but decided to unlock her because I would rather have my favorite neighbor Melba. I moved Margie to my dad’s old town Red Bank, though, so she’s still around.
I was also lucky to pick up a few rare items that I didn’t have:
My town’s in February now, which means Bright Nights:
I like all the house styles in my town (they’re the exact 4 I decided I wanted while resetting), but I wish new neighbors moving in would pick the pink house style more often. It’s my favorite, and the dark green one, which is my least favorite, seems the most popular. 😦
When I played today, Bright Nights had just ended and Kid Cat was pleased to be the winner. 🙂 Now that I’ve finished dead spot testing I’ll probably move my flowers back, plant trees, and make patterns, getting my town back to how I like it.
« Previous in AC:WW Journal | Dead spot testing success | Next in AC:WW Journal »
Leave a comment