New year, new things

February 7, 2017 at 12:45 AM | Posted in Uncategorized | 7 Comments

Well, kind of — the first month of the new year has already come & gone! But it’s still kind of new 🙂 So I hope you all have had a great start to 2017 so far! I’ve been busy working on some new ~blog housekeeping~ type things for the last month or so, so I thought I would share about some of these new things here.

Despite my initial plan of not putting Citàlune back in the Dream Suite until I considered it ‘finished,’ late last December I decided to do an unfinished dream address update after all, because:
1) The main thing missing in this update is that I have a lot of pattern slots to fill with patterns I’d like to make, but I think it’s still fairly visitable despite the missing patterns, and since it may very well end up taking me a while to finish those, I thought doing a DA update beforehand wouldn’t be such a bad idea after all.
2) There was a time late last year where I got paranoid about the health of my ACNL cartridge because it went black on me a few times when playing, and at times wasn’t reading that there was a cartridge inserted on the home screen. And in a weird way, having my town in the Dream Suite would be a small comfort to me if my town got corrupted or something. But I haven’t had any errors in months, so I’m not too worried about it anymore.

To illustrate how potentially long a process it might be to fill in the pattern slots with new designs…
I have 40 pattern slots total available to me with my 4 characters, and I currently have 26 of them filled. That leaves 14 pattern slots to fill, and these are my ideas for ways to fill those slots:

• main 2×2 moon mosaic path for the moon side of town
• more individual 1×1 mosaic tiles for the moon side of town, which may or may not include shooting stars or different phases of the moon
• cracked marble tiles to add as accent pieces to — once again — the paths on the moon side of town
• a more ‘rustic’ individual 1×1 sun mosaic tile to use in the more casual residential areas of the sun side of town (ie. away from the super-fancy areas by the town hall & Lyra’s castle)
• sun design to go inside the stained glass in Lyra’s throne room
• new grassy flowery patterns for the plaza
• little star-reflecting pools for the town tree plaza/moon side of town

As you can probably tell, 14 pattern slots is probably not enough for all those ideas! So in addition to the time it will take to make the patterns, it will also take time to figure out which ones are most worth it to use, and how many pattern slots each of these projects will take up. For example, how many slots would it take to make new flowery patterns/starry pools for the town tree plaza?? And is it worth that many pattern slots, as opposed to one of the other ideas on the list?? Well, who knows ’til I start working on it more, and going through that lovely process of trial and error.

So that’s why I’m worried it might take a while, but I hope it will be worth a re-visit when I’m finally finished with Citàlune, even though many things will be the same. 🙂 And I hope that if you visit it now, that you’ll still enjoy it despite the unfinished-ness, and I thank you for visiting! ❤

I also gave this site a new look, with a new background & header, and a new style of lettering for the headings of side-widgets and pages (which I’m also sillily using in this post :p). This new style of title-lettering is inspired by the font in the previous header I used that Liam made me, and by the blue color scheme of my WordPress theme, Pool. ^^

For reference, here is how my site used to look, for a very long time:

I do miss how…bright(?)…this old look was, and I miss using the header Liam made me, which I only retired using because it had my old Dream Address on it. It’s joined my other retired headers on my About page 🙂
There’s also always the opportunity for me to change up the background and header again later, though, I definitely don’t have to keep it this way forever. ^^

Every single one of my pages has been updated, even if just to add the new style of title-lettering. But in several cases, there were bigger updates given to these pages that had been neglected for a while!

The biggest update of all was to my Villager House Exteriors Guide, which now has all the Welcome Amiibo house exteriors added, and now has more consistent, full-view pictures of all the houses.

For comparison, here are are a few examples of the worst pictures from the old version of the guide, next to pictures from the new version of the guide:



Honestly, it’s kinda embarrassing some of those really bad old pictures went that long without being replaced. o_o Another problem with the old version of the guide, I thought, was that as you scrolled down, your eyes had to keep darting side to side because the houses weren’t always taken at the same angle/side of the picture. Now they’re all in the center as you scroll down. 🙂
Something that helped with the new version of the guide was relying more on the Elite Scavenger Tour on the island to take pictures of house exteriors, instead of dream towns. A side effect of this is that Estel’s medal count has boomed to 1,970 medals xD

It was definitely enlightening & interesting for me to learn the new house exteriors for the Welcome Amiibo villagers, and I think some of these villagers have shook up my previously-decided dream villagers for Bywater and Lórien.
And something bizarre that came up with one of the new house exteriors is that Cashmere’s is almost exactly the same as one that already exists: Poppy’s!

Seriously, the only difference is that Cashmere’s roof is thatched and Poppy’s has roof tiles, and I guess the chimney looks slightly different. There have been houses that look very similar or have different re-colorings, like Chrissy/Francine and Julian/Tiffany, but nothing like this 😮

New QRs have been added to the QR Codes page, most of which are patterns I made for Citàlune in the past few years and just never bothered to add:

I also added the QRs used in these AC:HHD projects, because why not: ¯\_(ツ)_/¯

This last one, a home for Franklin, was one I never shared because I didn’t finish the exterior to my satisfaction before Thanksgiving, partly because last November was when the AC:NL Welcome Amiibo update dropped. I’m afraid that might just be the way of it from now on when it comes to AC:HHD. :/ I would have loved to have been more prolific in designing more homes, but ever since the amiibo-update, it’s been so much more appealing to dedicate my gaming-related free time to playing New Leaf instead of Happy Home Designer. But who knows, maybe I can still design a happy home every now and then~

New Wild World patterns have been added as well to the WW Patterns page!

That page is a pretty complete collection of all/most of the patterns I made for AC:WW now, which is pretty cool — I honestly didn’t think it would ever happen, since it’s such a pain to make the grid-instructions. I used to take nice screenshots of the grids by pixelling in the patterns in an emulator version of the game on the computer, which was awful because playing on an emulator is so laggy and the controls aren’t nearly as comfortable. What made adding these patterns do-able was that I pixelled them in my actual game (no lag + great controls ^^) and used my capture card to take screenshots of the grids.

Here’s all that was added:

Some of these patterns were made years ago, and they were all made in a game where you can’t customize palettes to your needs, so go easy on your judgment 😛 Also, I specifically wanted a cutesy/whimsical/pastel theme for Dafdilly, so that’s why the style of these patterns are skewed in that vein! (I think it would be fun to make more practical patterns for Wild World, but like I said about AC:HHD earlier, you have to choose your priorities and pick what to focus on..)

That’s about it for now! This blog is a special little corner of the internet for me, and I felt it was time to give it some much-needed TLC after I did my preliminary DA update. But now I will try my best to focus as much as possible on working towards the finished DA update!

Diving into the new update

December 12, 2016 at 8:08 PM | Posted in AC:NL | 22 Comments
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Well, I think it’s about time I tell a little about my first experiences with the new New Leaf update that dropped a little over a month ago! I think we can all agree that the scope of the update was more than expected, and impressive with all that was added. First I’ll link a few helpful resources for the update:

The Animal Crossing Direct that ushered in the update — this was pretty hilarious
List of new features with the update
Amiibo update FAQ
List of new items at MoriDB
List of new items by pocky-town
RV Furniture List

Despite the general excitement and surprise about the amiibo-update, it unfortunately ended up being kind of a mix of emotions for me at first. :/ I wondered at first if I even wanted to update Citàlune, since it’s pretty much finished (other than patterns I have to make) with its dream villagers set in stone, so the main component of the update — new villagers and being able to invite via amiibo — wouldn’t be of any use to me in my first, main, mostly completed town. Having a big rustic ramp spawn in an unknown part of town in exchange for new trinkets to scatter in rooms I was already pretty satisfied with didn’t seem like the best trade-off.

But upon learning that all the pre-update dream addresses had been wiped, and that all forms of WiFi & local connection (including visiting and making dream addresses) would be disabled if you didn’t download the amiibo-update, there was no question anymore; I wasn’t going to have Citàlune forever be a lonely island with no way to be visited, and no way to visit others’ towns (or even my own side towns, to help in their development). So my decision was made pretty easily for me, and I downloaded the update from the eShop the night it was released! At this point, though, when seeing the new title screen for the first time, I was feeling more nervous than excited.

The updated game starts with a cutscene on the train in which Isabelle is pulling a Joan. Then she pulls a Rover: spots you, and takes a seat opposite you to chat.

After a little “how funny to run into each other here” small-talk, she gets right to the point!

This scene was cute, and it was fun to see Isabelle on the train, but it started to wear on me a bit with all my side towns and characters, hehe. And I think it might have been a more fitting and poignant scene if I hadn’t played in a while (~riding the train back to my town~), but I’d been playing pretty consistently in the lead-up to the update.

With my stressing about the ramp, I’d forgotten all about this thing. >_> I’m not thrilled about the CAT machine’s addition to the town hall area, being a little modern-looking and throwing off the symmetry, but it didn’t end up being the worst new addition to my town.

Ugh, Estel’s reaction and my own reaction were so different in this moment. >_<

Here is where the ramp spawned, and Citàlune’s new map (*sigh*):

Yep, it is literally steps away from Lyra’s castle… a home that has existed since 2013, is central to my town’s sun/moon theme, is completely paid off, and that I have completed the HHA Theme Challenge with, and earned all the HHA awards with. And now there is no longer a nice neutral cliff-wall lining its elaborate rose garden; instead there is a gigantic dirt-and-bricks ramp designed for RVs to drive up (after bulldozing through the roses, I assume). It’s just such a clash of aesthetics, makes no sense with my layout, and throws a huge curve-ball to the map I reset for years ago. And I can’t turn it into a cozy rustic camp area to match the ramp without sacrificing the work I put into Lyra’s castle and a huge part of what makes my town, my town.

As I drew up here before downloading the update, I was really hoping the ramp would spawn by the town tree, or anywhere on that side of the river, and I started to get hopeful when I saw that some other players had their ramp spawned by their town tree. The rustic look of the ramp wouldn’t have looked so out of place on this more earthy side of town, and while I was a little nervous about the specifics, I think that I could have grown to love the dynamic of having a ramp in the cliff here, making the area seem more open instead of closed off. And I think I could have actually worked it into the landscape possibly, with some moon tiles leading up to the ramp perhaps. So part of my disappointment wasn’t just about where my ramp spawned, but also about where it could have been if not for unlucky chance.

I can take some comfort in the fact that you cannot see the ramp at all while you’re on the paths, but if you wander off the paths, you do start to see it… so I’ve planted a lot more trees to line the cliff in an effort to hide it more (which also hides the flowers more, another bummer). I figure I can either try to hide the ramp or make a path to it, and for now, I’m going for the hide it & ignore it option, since I’m working towards a dream update, and the ramp is blocked by a steel barrier in dreams — making it inaccessible and even more of an eyesore. But I won’t completely rule out trying a path in the future, which might end up looking like sun stepping stones lining the cliff (path patterns shown as black in that gridded map). It might end up looking silly but I won’t know unless I give it a try one day.

Anyway… that’s enough about the ramp! Despite how this post sounds, I’ve actually mostly gotten over it at this point and accepted its existence as something I can’t control and couldn’t have predicted back when I made plans for my town. I’ve just been explaining what my initial reactions were like, recording what was an important moment in my New Leaf experience on my blog. But now that this initial nervousness and disappointment with the amiibo-update is out of my way, I’ve been enjoying the new features and gameplay ever since, along with steadily collecting the new items and working towards that new dream-update I want to make. 🙂

I forgot to introduce myself to Harvey before heading for the goods. xD Heck, it felt like I already met him with that Animal Crossing Direct… I do really enjoy him as a new NPC; he’s perfect for the campground, has a lot of personality, and I love how you can walk in on him doing lots of different activities: feeding the birds, playing an instrument, reading, or drinking a cup o’joe.

First time gazing upon this pretty new nature scenery 🙂

In general the new campsite is such a nice area to have in town, especially since I opted out of building the ‘public works’ that are up here in my main town, like the log bench, fire, and water pump. It’s lovely how many birds are around as well!

Estel trying the fireside dance 😛 This gif is a little fast, though, I need to get better at making them.

Zipper and Jingle were my first and second RV campers, respectively! They both seemed happy to be on vacation…must be nice having a job that just has one major work-day a year. At first I planned on taking pictures of all the RV interiors and making lists of what furniture was in what RV, but quickly abandoned that idea when it was clear others were compiling that much faster than me. A guide that you can expect from me in the coming weeks (or more like, an addition to a guide that already exists) is a compilation of pictures of all the new villager house exteriors.

On my second day of playing the new amiibo-update, Estel found Wisp’s magic lamp! 🙂

I brought the lamp inside to summon Wisp for the first time!

It’s not quite as creepy as it sounds…rather than truly possessing, Wisp just makes himself look like the amiibo you’re summoning, it’s like taking a Polyjuice Potion in Harry Potter. 😛 Then he grants a wish relating to that amiibo, like summoning them to the campsite (not for series 1-400 amiibo cards though), giving a piece of furniture, or even moving them in (if it’s not a main NPC).

My first wish was to invite Celeste to the campsite! :3 This fake-Celeste looks at home in Estel’s starry room~

Wow, I can’t say I ever expected to see dialogue like this in Animal Crossing! ❤ I love the study of Astronomy, and this is an idea I've heard a lot about over the years, helped popularized by Carl Sagan. It's a beautiful concept, but humans alone aren't stardust; pretty much all heavier elements than hydrogen & helium were formed in the cores of stars, from what I understand. But it's still something nice to think about if you ever feel insignificant: stars died in gigantic supernovas to spread the elements that eventually made up our bodies, miracles of life~

I bet that’s not the only reason why Blathers didn’t appreciate it! 😛
I have to say, it’s so nice being able to chit-chat with NPCs like this outside of their work roles, it’s part of what I enjoyed about Happy Home Designer as well. And I think now that I’ve gotten to talk to Celeste more like this, there’s no question that she’s my favorite NPC now. x3
Also: that outfit is super cute! I wish we could order the starry bow in addition to the pink one, Estel would wear the heck out of that. And I was not expecting the observatory floor from Wild World & City Folk to come back as something we could order here! 😮

Talking to Blathers was super adorable too. I really love these two ❤

Also high on my priorities, besides scanning amiibo through Wisp, was getting that secret storeroom (which finally got me to pay off the loans I’d been sitting on with all my characters besides Lyra) and passing Lottie’s seminar so I could arrange furniture using the touchscreen room-designing tool from AC:HHD. It was nice seeing Lottie make an appearance in New Leaf ^^

One of my favorite parts of these additions, other than all the amazing new storage, is the full-view angle you can now see of your rooms when you’re designing through the touch-screen *__*

It comes in handy to have multiple characters when collecting MEOW coupons. All Fern had to do to find Wisp’s lamp was walk outside her door!

Wisp’s lamp now resides in Violet’s house, which I thought would be fitting since she is my magician/witch character. 🙂 This is Violet’s ‘Villa of Dreams,’ which is made from dreams & illusions, so Wisp the wish-granter illusionist fits right at home there (although there’s also another lamp in the magic-workroom downstairs):

I took this video because I love the way Wisp makes town tunes sound! Particularly now that Citàlune has a town tune that fits a little better with its fairytale atmosphere than the cozy & nostalgic ‘Forest Life’ one that it had before. My Wild World town Dafdilly still has Forest Life as its town tune, though 🙂

The initiatives have certainly helped get all my characters more active around town, like fishing and bug-catching again!

Somehow I had never caught a giant snakehead before, and this initiative is what got me hunting for it, and what got this fish in the museum at last. 🙂

Fern got some throwing beans from Harvey. Though I’d already gotten one from a trade earlier, it’s great that this item isn’t a regional exclusive anymore! It looks like New Leaf is heading in that direction slightly, with some of the regional food items now being available through RVs, and some of the sloppy furniture from Wendell’s, etc.

Even in the rain, Harvey still makes sure to feed the birds! 🙂

I have to admit, I derive a wry, reluctant sort of amusement from the fact that I can now sit on the rock that has always bothered me so much. But I still don’t like you, rock.

*whistles innocently* Are you trying to tell me something, Resetti?

It’s kind of a bummer that Wisp can’t summon the default male character that’s become such a meme through Smash Bros. 😛 I guess it would’ve been a little awkward to create dialogue for what’s mostly a silent protagonist though. I love that galaxy floor so much, and it’s a shame, but I don’t really know if I see a good opportunity to use it in any of my rooms. :/

Here are some other campers who have passed through Harvey’s site. 🙂 I’m sure it slipped my mind to take a picture of some!

And I still feel like I have yet to scratch the surface of this bountiful New Leaf update! There are still a few amiibo figures I haven’t scanned in yet, and I haven’t scanned any of the series 1-400 cards. I just started collecting the new 1-50 RV cards the other day, and my 1-6 Sanrio cards shipped from the UK are hopefully safely on their way. I haven’t played either of the minigames yet, or even booted up the new amiibo camera once (I know, I’m terrible). And I still have a lot of new items to collect and rooms to re-design with the new items! And once I’ve updated my dream address for Citàlune, I’ll be able to use the amiibo-update’s helpful new features regarding moving villagers in, along with easier plot resetting (QR ground-patterns repel house plots now, according to others), to finally help get my side towns off the ground and make some more progress there! For now, I’m very zeroed in on getting Citàlune dream-ready and on updating my villager house exterior guide, but I’m definitely excited about how this update has revitalized the game 🙂

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Citàlune re-opens its rusty gates

November 16, 2016 at 6:30 PM | Posted in AC:NL | 7 Comments
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My first WiFi in ages is thanks to Liam here, who suggested a little over a month ago that we have a get-together like old times before he goes back to school with more questionable WiFi opportunities going forward.

Seconds after Liam arrived, a huuuge and wonderful surprise for me arrived in the form of Vee from Delltune, aka Choco! 😀

We take the time to greet each other and soak in the special moment of the three of us meeting up again, after years of being friends through Animal Crossing, but after about 2 years of not WiFing much at all. x3

I didn’t have anything in particular planned, but we just enjoyed each other’s company as I showed them sights around town, some of which were new or a bit different from before.

Liam gave us some balloons for the occasion, which was very generous of him! And we matched cutely with each other as we walked around town, two orange balloons and two bunny balloons ^_^

Liam and Choco were ahead of me in entering Estel’s castle, and I got a kick out of this sight as I walked in xD Liam said, “Welcome to your home, Amy” 😛

Having fun with typical WiFi shenanigans 😛

Aw, Choco looked lonely over there, so we joined her xP It’s too bad we can’t all sit on one bench!

But we can all three sit under the town tree 🙂

While were were reading Citàlune’s history, the clock struck 7pm, which we didn’t hear because of the town tree’s music. However, since it was a meteor shower night, we did start seeing shooting stars in the background, sometimes quite poignantly in time with the music or special moments in the tree’s scrolling story *__*

Since the meteor shower had started, I came up with the grand plan (not…) of getting a group picture of us making a wish at the same time. Let’s just say there was a lot of dead air >_> And a lot of waiting around for shooting stars that seemed reluctant to show after being so frequent minutes ago!

We were eventually rewarded for our patience ^^ Though we found that because of WiFi lag, it was hard to get a picture of us all bowing at the same time — I merged two photos for this picture.

This is a shot that sure came out interesting 😆

Giving Choco a round of applause in the performance hall 😀

I was amused that the only real dance move we could do in Lyra’s ballroom was the Shrunk Shuffle, but poor Liam couldn’t join in~

A continuous source of laughter for me was all the catches Liam was making during the WiFi! “What will he catch next?” xD

We share another peaceful moment together watching the shooting stars 🙂

Choco looks like she’s running on the bridge’s side-rail somehow, and Julian looks like he’s wearing a crown! Choco was off to make a catch of her own, the firefly floating above the river ^^

Saying our goodbyes after this long, fun, wonderful WiFi that had me grinning or laughing 98% of the time ❤ Thank you so much to you both! This was a great way for Citàlune to re-open its gates again 😀

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