Instead of splitting April neatly in half for its two posts, I’m going to have one post be for the cherry blossom festival and one be post-cherry blossom festival, since the cherry blossoms are such a lovely and special time of year, and there are so many pictures to share. But before we get to those, there’s the first event of the month, April Fools!
Blanca set to work on befuddling the villagers with a doppelganger of themselves, and it was my job to clear things up and pick out the real one with the hints they gave me. I was able to do so pretty well on my own for the most part, but I admit to looking online when it came to birthdays. I’m not going to memorize all my villagers’ birthdays, that’s what the bulletin board is for xP But I was able to guess correctly that Bruce would rather be a pro golfer than a CEO, and that Julian’s dream was to be a designer rather than an architect, for example. In return I got a portrait of each villager, and since I have all my dream neighbors now, I guess it means the challenge of obtaining villager pics is over already 😮
Having all my dream neighbors also meant that I could finally get rid of all the house-repelling PWPs in town and build new ones, which quickly earned me a new reputation/rumor.
Admiring the effect of one such new PWP 🙂
This was quite a shock to see! 😮 It happened after celebrating the second fairytale clock, which was very close to the cliff, so I can only think that Paula was pushed up on the cliff during the celebration when they were all gathered around it.
It looked like she was simply enjoying the view, and the blowing blossoms on the wind 😛
In general Lyra’s castle area looked beautiful with the cherry blossoms, I thought!
Cheering on Pango to catch her fish ^_^
Reese must be a math whiz, doing all that in her head 😛
Ooh, this sounded sorta like a magical fairy feast to me *__*
I actually don’t really, but I’ve been forcing myself dive more lately for the sake of my museum, and it’s good that the tedious work has paid off a bit!
The reason why diving’s frustrating for me 😐 It’s also annoying that whenever you want to take a break or enjoy a calm moment in the water admiring the sky or the view of your town on the horizon, you’re immediately attacked by jellyfish over and over.
Another new badge I got! I don’t get too many weeds in Citalune because of BTO, so I think it’s mostly from when Estel did some weed-pulling in my other town when I was trying to collect the flower furniture.
I thought it was interesting how the current season was mentioned in Julian’s moving announcement, but I convinced him to stay, of course!
I’m going to transition into sharing about the many changes and additions I made for my town for the cherry blossom festival, and with the new freedom I have now that I got all my dream neighbors! 🙂
First of all, I’ll start by saying that I’ve toyed with the idea of having a ‘sun side’ of town and a ‘moon side’ of town for a long time now (first introducing the concept in this post), but now I’m really trying to solidfy the theme and make it more obvious what I’m going for — hopefully it’s starting to work! I’ve also decided to re-christen Citàlune and its theme as “city of the setting sun and rising moon.” Of course, something like that could never fit in a town name (especially an AC one), but in my head I like to think that at one point it was called “Cittàdel soleilune” or something like that, and then over time it was shortened to Citàlune.
Sunset side of town (top half):
Starting off with the main attraction in the sunset part of town, Lyra’s castle 🙂 The exterior is pretty much the same, but I’ve made some new mosaic path tiles depicting a sunset lead up to her house.
The interior hasn’t changed too much either, but I’ve tweaked a few things here and there, like the throne room, which now has actual thrones customized to purple. I’m pretty happy with this room because it really feels like a sort of sunset-themed throne room to me with its colors ^_^
And there are new, fancier chairs in the two performance hall wings.
The new clocks! I really like how the petals seem to be riding a wavy wind in this picture.
The town hall area is feeling nice and sunset-y as well, and it’s back to having 6 street lamps, 3 on each side. I thought about having 4 streetlights on each side, but decided that using 8 of my PWP slots on the town hall area would be a bit overkill xP
The entrance fountain has a new sunny garden arrangement around it, and there’s been a new bell built by the gate.
The Re-Tail pond has gotten a makeover, and it’s no longer Reese-and-Cyrus themed with its pink and blue color scheme 😦 I was sad to see that flower arrangement go, but I wanted to make the pond more colorful like the other parts of this side of town.
I couldn’t help taking a few last commemorative photos of the old gardening around the pond though 🙂
Pictures of the sunset side of town’s residential area with the cherry blossoms:
Pango’s and Gloria’s
Alice’s and Paula’s
Paula’s and Colton’s
Colton’s and Bunnie’s
Bunnie’s lighthouse area — it used to only have red, orange, and yellow flowers, but I decided a mix of colors might be nice.
The sunset beach has been enhanced with the new stepping stones, a wider variety of flowers, and new shells and gems washed up on its shore.
A spot by Paula’s house overlooking the beach
And lastly, the upper part of the central river nook has a special garden that’s supposed to depict the sun sinking into the horizon 🙂
Moonrise side of town:
Estel’s moon garden has gotten some new mosaic tiles and new benches! Originally I planned to have fairytale benches because, well, I have a fairytale town, but when I actually built them I didn’t like the effect. They’d be more fitting for Lyra’s castle entrance than Estel’s, but I’m already happy with Lyra’s entrance the way it is without any benches. So I ended up building metal benches for Estel’s garden, and I found a spot for a fairytale bench elsewhere 🙂
Tehe, I’m glad there’s no longer a misplaced house here 😛
The room with the biggest change in Estel’s castle is the bathhouse, which has been expanded and remodeled.
Violet’s house and entrance ^^
Lots of rooms in Violet’s house have undergone changes, some subtle and some not. This is a subtle change, but I like this version of Violet’s living room more than before 🙂
Violet’s magic work-room has changed considerably! I wanted to make it more obviously magical, so I threw in a few magic-in-pop-culture references like cards, a rabbit and a hat, a spinning wheel, etc. But I imagine the objects on the tables are the more serious magic devices, not mere tricks.
I wasn’t sure what to do in the right wing, but I knew I wanted something whimsical/magical like the rest of the house, and I do really like the sweets kitchen I ended up going with 😀 It’s also sort of inspired by and made in honor of Melba.
The fairy room downstairs, which used to be the location of a vibrant feast, is now a more quiet nighttime forest clearing.
I put some eggs around Violet’s bedroom and I think it was a cute addition ^^
The last character house to tour, Fern’s new Tavern! 🙂 Originally I had planned for a cobblestone exterior with a blue roof, but then I decided that the zen exterior & green roof would fit the title “Fern’s Tavern” more, and better coordinate with the windmill next to it.
The common room in the tavern, where travelers or guests can gather to eat, drink, and socialize.
I’m rather proud of the kitchen, it feels very tavern-y to me 🙂
The rooms for lodging in the tavern, where travelers can spend the night. I was inspired by “The Inn of the Prancing Pony” in the Lord of the Rings for this tavern, which had some rooms for hobbits and some rooms for ‘Big People.’ I put together the basement room with hobbits in mind, with its round windows and cozy beds; hobbits wouldn’t like the bunk beds or sleeping upstairs at all since they don’t like heights. 😛 I’m not saying there are hobbits in Citalune or anything, it’s just what I was inspired by xD You could also see the downstairs room as the nicer, more expensive one, and the upstairs room as the cheaper one.
Fern’s own bedroom is fancier than the lodging rooms — maybe unrealistically so — but whatever 😛
Another attraction on this side of town besides character houses is the town tree plaza, which I’ve tried to turn into a flowery forest clearing. I made some new patterns for the flowers, each with a different ‘density’ of flowers, and I like the less tiled/repetitive effect.
Hidden away beneath the waterfall, there’s a bench for you to sit and rest. I thought a fairytale one would look nicely here, with the bridge and clocks nearby.
The winding lane to the tavern
Hot spring glade
More of the dirt paths on this side of town
Similar to the sunset beach, there are also corresponding stepping stones and flowers on the moonlit beach 🙂
And a special garden dedicated to the moon on the lower part of the central river nook.
Once I updated my dream town, I did a test-run of the dream with Rose from Bywater (I’m always afraid a villager will plant a mismatching flower in the most horrible place as I’m running to the Dream Suite xP). I really liked the imagery of going back to sleep — or is it waking up? — in a flowery forest meadow after a vivid dream, so I guess I’ll end this post with that ❤
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