Unlocking Shampoodle is always an exciting milestone in a new town, finally being able to customize your characters how you want. 🙂 I was fortunate I didn’t have to wait this long, though, by making use of a friend’s Shampoodle earlier. Other events that took place were dropping Katie off at a new town, and working on a new path to brighten things up.
Wednesday, July 3 (Day 24):
Hehe, this day was actually Dafdilly’s 2-year anniversary! So here’s a fun picture I took for the occasion 😀
A little note on Dafdilly in general: I admit that I haven’t made much progress in catching up to the present time, and I haven’t been playing AC:WW as much since getting AC:NL. There’s just so much to work on in my AC:NL town (money-making, landscaping, path-making, etc.) that I think I would have trouble focusing on both games right now. But I still check up on Dafdilly occasionally, and it’s nice to just walk around and talk to my neighbors (like Melba! <3). I might return to playing AC:WW more frequently in the future; I still really like my town, and there's still something appealing about the simplicity of AC:WW's gameplay — for example, no stress about villager house locations, grasswear, or getting community project requests. xP
Anyway, back to my AC:NL journal for July 3rd…
Yes, so glad to have Shampoodle now! 😀 I was surprised to hear a change in the music on Main Street as well, which I suppose is a sign things are getting livelier.
For Estel’s new haircut, I tried something completely different, a dark blue hairstyle (which is a new hair color available in New Leaf). Originally I planned on using a variety of colors for Estel’s hair, all of which are supposed to be reminiscent of either stars or the night sky: white, blonde/gold, dark blue, and black. But the dark blue color seemed strange to me after having white hair for a while, so the next day I went back to a light color again.
Oh, and the Nooklings’ shop upgraded from T&T Mart to Super T&T, the Nookway-esque supermarket.
It’s nice to have more selection, but I’ll miss the old convenience store’s hours!
Thursday, July 4 (Day 25):
I’ve heard about this from other blogs, but this is the first time it’s happened for me! One of my town’s permanent rocks shot out gems instead of money bags! 😀 Wish I moved the flowers in the way first. >_<
While running errands outside I ran into Citàlune’s newest resident, Opal.
Friday, July 5 (Day 26):
A new painting in the museum, which I bought from Crazy Redd the day before. It’s the still-life “Apples and Oranges” by Paul Cézanne 🙂
Finally, a new community request! How fitting that lazy Elmer would request a hammock! 😛 It’s not a bad project, but also not one I really, really want.
Isn’t it usually the other way around? But yay, glad to see you, Gulliver! 😀
I won’t “spoil” the answer in case you want to figure it out yourself if he asks the same thing (it’s a famous statue and easy to find out through googling, anyway). Statues are my favorite Gulliver gifts, so I was happy to receive this. Hope I can get the mermaid statue soon!
(By the way, I have so many flowers on my beach right now because I’m using it as storage while I work on flower re-arranging on the main part of town.)
Saturday, July 6 (Day 27):
Carmen asked me to catch an ocean sunfish, and I was somewhat proud of myself for actually going through with it!
I wasn’t too hopeful or excited When Drift came up to me with a request; I doubt there are many community projects a jock would request that I would want. 😛 And indeed, I don’t want a video screen — doesn’t fit the feel I want for my town at all. I’ve seen it utilized pretty well in a dream town, though! (If you want to see what these projects look like, and don’t mind being spoiled about them, check out this page.)
Hehe, I like this new emotion, a sheepish chuckle. Isabelle does it a lot.
Thanks to CK for the rococo series and Cyrus for the refurbishing, I have this pretty room upstairs in Estel’s house! 🙂
Sunday, July 7 (Day 28):
On Sunday I found Katie in my town again, wanting to be taken to a different town.
While I was there, I thought I’d look around. 🙂 There are new path designs and lots of new projects in Belltune, like this signpost pointing the way to…
The Roost! 😀 I haven’t built it yet in my town, so this was the first time I actually went inside, and the first time I got coffee in this game!
It’s in a nice location near the waterfall, and I like how the colors of the café coordinate with the colors of this bridge (warm browns in both).
There’s also a new police station in Belltune, and it’s the most familiar version to me since it’s based off the one in AC:GC. It was nice to visit since I don’t think I’m going to build a police station in Citàlune.
…But WiFi crashed in the middle of reading the scrolling history of Belltune. 😦 Then I found Katie in my town once more, which meant that taking her to Belltune wasn’t saved since WiFi crashed. I’m sorry about that, Choco! I didn’t see Belltune open again, but I saw that Teru’s town Arcadia was, so I decided to try taking Katie there next:
Teru’s character Rain was at the station to greet me, looking a little worse for wear. 😛
This is actually a new town of Teru’s, on a different gamecard. Though she did like her first town for Arcadia, there were a few things that bugged her about it, so she started a new town on a different gamecard instead of erasing the work she’d already put into her first town. I have to say, after looking around this new town, I think it’s definitely a keeper! I like all the little aesthetic details (fruit, grass, train station and town hall designs, waterfall), the layout in general, and how all the villager houses are in a row at the bottom of town, it’s really neat!
And I love the neighbors themselves, too! There are a few that were in her old AC:WW town(s), like Lily and Kody, along with cool neighbors new to New Leaf, like the deer Deirdre and the unicorn Julian:
I was amused to see that this fund for a lamp post was just one bell away from completion, and tempted to pay the last bell to see what would happen 😛
A pretty spot in Arcadia, with a nice view of the waterfall and of the violets across the river.
There are lots of flowers along the river to help prevent grasswear while fishing. I might have to start doing this, too, I’ve noticed a lot of grasswear along my river…
Before I left, I arranged for this fairy-tale roof from Arcadia’s Nook’s Homes to be ordered to my town’s Nook’s Homes, since I want my character Lyra’s house to have the fairy-tale house parts. Thanks for having me over, Teru! 😀
Back in my town…
This time I remembered to say goodbye to Vladimir before he moved out.
Estel’s house is getting closer to the elegant white mansion look I want, but I really want a more fitting fence. >_<
Monday, July 8 (Day 29):
Nothing of note. The pictures I have from yesterday are just messing around doing emotions with Blathers. 😛
Tuesday, July 9 (Day 30):
Today Saharah was in town for the first time since day 1! Now I have a palace instead of a tent 😛
She gave me a stone tile and an astro wall. Neither are Saharah exclusives, I think. I like the stone tile, though, it might look nice in a bathroom.
I regret not buying turnips this week… I thought that 110 bells was a high price to buy them, but it turns out I could’ve made a profit. >_<
The path I want to make for Citàlune is a mosaic-style path with a pattern of moons, suns, and stars (formed with mosaic tiles/stones). I think that would be fitting for my town’s name and for the old-city feel I want to have eventually. Though I’m not sure how to even go about making a complicated path like that, so I guess for practice I’m trying to make a simpler mosaic path. This doesn’t have any recognizable picture on it (like a moon or sun), it’s just a random circular pattern…
I hope I’ll be able to put together that path I dream of for Citàlune eventually! It might be a while, and I might run into limitations (ie. not having enough pattern slots for all the corner pieces required to make a neat path, not having enough pixels or space on the grids for the sort of moon/sun mosaic design I want, etc.)