My last post covered the beginning of September, and this one doesn’t catch up to the present date yet, but goes up till the end of September. I accomplished a few changes to my town I’m happy with, like the moving of one of my character’s houses, and getting a new dream neighbor moved in!
To start off, some farewell shots with Violet’s house in its original location near the waterfall:
I decided I wanted to move Violet’s house to a new location (despite the fact that I’d made decent progress on it) because I felt it was too close to Estel’s castle, which has a long regal entrance. And then on the opposite side of this long regal entrance was Violet’s humble little cottage… it just seemed out of place. And I thought Violet’s house would be more fitting in a nook in the river by the town tree instead, since I’d like the area around the town tree to be like a forest.
Map showing the old location and the new location:
I had to start over in collecting house parts and paying off loans, but I got her house back to how I like it fairly quickly. 🙂
However, I ran into some problems in placing Violet’s house exactly where I wanted it to be in its new location. Apparently where I wanted it to be was too close to the plaza:
So I had to settle for putting Violet’s house here:
This location is a bit closer to the river than I wanted it to be. I’m still a bit bummed about it, but maybe having it so close to the river makes it feel more cozy? Trying to be positive here! xP
I’ve worked on the interior some as well, updating the main room into a proper kitchen.
Anyway, onto other things…
New badge! Wandering about in various dream towns can be very relaxing, I’ve been enjoying it a lot lately.
I was short on bells (after spending so much on Violet’s house expansions) and didn’t feel like beetle hunting, so I harvested all my perfect apple trees and took the fruit to Bywater to sell (which has cherries as its town fruit, and the Bell Boom ordinance), and I made over a million bells! 😯 I hadn’t ever done this before because I didn’t want dead trees, but I was able to do this a few more times without any perfect apple trees dying! And I guess I shouldn’t let dead trees deter me too much, I can always plant more in their place.
Finally Gracie shows herself! It seems like everyone else is much further along than me with the fashion checks (which you need to pass four of in order to get the Emporium).
Not the best outfit, but it got the job done. She gave me a sweets bed as a reward. (Pleeeaaase come back soon!)
How dare you. This was a lead-in to a request for a sea bass, which I did not help her with! xP
New paintings in the museum:
These are all considered post-impressionism, one of my favorite art movements!
Lucky moved out recently, and I decided to put him up on one of those “adoption” sites for the first time. I’m hoping to maybe get some of my dream neighbors this way, so it feels right to also let some of my neighbors become others’ dream neighbors.
Hmm, it looks the same as it always does when it’s full, wouldn’t you say, Biskit? xP
A menacing scarecrow 😛 That reminds me, I unlocked the scarecrow PWP a while back, maybe I could put it (temporarily) somewhere in town to decorate a bit for Fall. I don’t think I have the time or energy to do a full town re-vamp for Fall (or Halloween), though.
When I caught up to the September Bug-Off — which I’d completely forgotten about — it was daytime in my game but nighttime in real life, so it occurred to me that I could go to Club Tortimer to catch some palm tree beetles for the Bug-Off.
While I was on the island, I had my first social experience on Club Tortimer. Before, all the people I ended up on the island with were silent (or in a few cases, left once I arrived 😛 ), but Marilyn struck up a conversation and even invited me over to her town.
In her town, she offered to give me some perfect pears! 😀 Pears get a bad rap in the AC community for some reason, but I think the perfect golden ones are beautiful!
She has a fairytale-ish castle as well! And unlike mine, every single room was expanded to full size! o_o Thanks a lot to her for letting me look around her town, and for the perfect pears! ^_^
After WiFing with my dad recently, his old neighbor Phoebe the phoenix moved to my town! I think she’s definitely my favorite Uchi as far as design goes, but since her house wouldn’t match my town’s theme/color scheme very well (and things like that bug me), I’ve decided on someone else as my dream Uchi (Paula). I’ll try to keep Phoebe as long as possible, though, and I’ll really enjoy having her in town! 🙂
I was pleasantly surprised by this comment because I don’t like many gyroids (at least for decoration), but lullaboids are indeed by favorite! I love the way they look and the piano-like sounds they make! ^_^
I’m happy that all the bushes I’ve planted here so far have grown! I might try to add a few more.
The bushes lead to…
Estel’s private hot spring! Though this was just me experimenting; I’m not sure if I’ll always have this hot spring here, because I think it could also go somewhere else. Maybe a fairytale bench could look nice here instead? Any suggestions? It’s right by the waterfall (where Violet’s house used to be), so it could potentially be a lovely little spot for a PWP or two.
What I’m working on right now is resetting for Paula’s (who I managed to get a hold of recently) house plot to land in a good location. I’m being pretty picky about it since she’s hopefully a permanent neighbor, and I’m starting to wish that I’d spread out more PWPs across town for house-repelling purposes instead of aesthetic purposes. Definitely going to start focusing on that from now on, since it’s a pain to have to do the reset trick for this long. >_< Wish me luck!
EDIT: After a good deal of resetting, I finally got her house landed in a good spot!
It’s behind Colton’s house. I actually was hoping for it to be placed one space down, but that one space seemed too trivial of a thing to continue resetting for, especially since over 90% of the time, the house was nowhere near here. D: And I think this spot should be fine.