Suncombe is my new(ish) Wild World town, which might sound strange to say here in 2019, but I’ve been really craving playing in and developing this town! Sometimes you just have to follow your heart and do what makes you happy. 🙂 Part of the reason why I’ve been craving playing in this town in particular is because it’s one of my favorite Wild World towns I’ve come across, and I’ve done *lots* of town-resetting over the years.
Suncombe’s town features line up closely with what I was hoping for in the AC:WW town I was going to call Trildale back in my first WordPress post. I reset that AC:WW cartridge for months and months, but never found a town with those cottage-style houses that I was happy enough with for Trildale. Finally finding a town like that years later — on accident ❗ — and getting the chance to build up this town that I had given up finding long ago, really shows the unexpected turns life will take you on. 😆
I first created this town as a hybrid storage town during Dafdilly’s cherry blossom project, and expected nothing more than a randomly generated side town that would suit my storage purposes. But when I looked around, I saw potential everywhere:
Like the blue gate! I’m so partial to the blue gate that it kind of bums me out when I get one of the other gates in a town. I’ve had the red gate in all my main Wild World towns before this one.
There’s a 1 in 3 chance of getting my favorite gate, and as far as villager house exteriors go, there are 25 styles total in Wild World, but you can only have 4 in your town. So the math is getting too complicated for me now, but it caught my eye as a lucky find to get both my favorite gate and four well-matching, cottage-like house exteriors:
Isn’t there something charming about early-town screenshots? Everything’s so fresh and new, the acres in their original conditions. ^^ I guess the cherry blossoms don’t hurt, either!
And this town has a split river, always a nice feature to have! I like that Suncombe’s “island” (area formed by the split river and the ocean) is larger than Dafdilly’s, but not too large.
Here are other water features I like in Suncombe, which you can see in the pictures below:
- The sliver of land between the ocean and the river, to the right of a bridge.
- The piece of horizontal river with three rocks in the same shot!
- The extra curvy part of the river below the waterfall.
- And last but not least, my favorite holding pond in AC:WW. I’ve always loved these ones that look like perfect ovals! ^^
The inspiration behind Suncombe’s town name was to come up with something that sounds like the English countryside. I love the ending “combe,” which means valley. There isn’t a lot that will fit in front of “combe,” but I thought Suncombe had a nice enough ring to it. 🙂 To get a true English countryside sounding name, you would need a much higher character limit, though!
Eventually, I hope Suncombe will have the cozy feel of a small, quaint village in some areas, and a more rustic, woodsy feel in other areas. I plan for its paths to be less colorful than Dafdilly’s, with more browns, tans, and neutral colors.
I haven’t made a ton of progress on getting Suncombe looking how I want it to, but I couldn’t resist taking steps to get a picturesque screenshot when I saw the opportunity, like when I was inspired by the lovely Autumn colors to plant fruit and turnips around Genji’s house. Genji was one of Suncombe’s original villagers, and he no longer lives here, but he was the first to give me his photo; I was touched by that. 🙂
Similarly, I knew Pecan wouldn’t be one of Suncombe’s forever-neighbors, but I couldn’t resist taking a nice screenshot of her red cottage surrounded by red fruit trees at the height of Autumn, during the height of a red sunset. ^_^
These are Suncombe’s forever-neighbors, who are all moved in and “locked in” through the delivery trick:
I really like this bunch! 😀 I picked them out based on the house exteriors they would have in my town, and also how much I liked them. I’m always happy to have my favorite, Melba, in a town, whenever she can fit. ^^ I think it’s nice how they all have somewhat natural color tones, too — it’ll go with the more natural vibes I want to have for this town!
These are the house exteriors they have in my town, since I mentioned that was a factor:
To get my dream neighbors, I had to search for them in my extra AC:WW cartridge, which I used as a cycle town. When a spot freed up in Suncombe, I would time-travel the dream neighbor out of the cycle town, DS-to-DS visit between the two towns, then plot reset for their homes to go in certain places (which isn’t difficult because of signposts dictating the possible house locations). I named the cycle towns English countryside-inspired names, too, so it would feel like they moved from someplace close by; and I made the town tunes be Studio Ghibli themes, since I know from experience that villagers will sing the tunes of their old towns a lot. ^_^
Unless I end up changing my mind about one of the villagers (which I doubt — that would be a lot of work to do again), this is Suncombe’s final map!
And to help aid me in future landscaping of this town, I made a gridded map and a “dead spot” map:
I made the dead spot map the same way I did for Dafdilly, by planting trees all over town for about 20 days, and recording what grew and what didn’t. I was really interested in knowing the dead spots for this town because I hope to have as many trees as possible! I hope I don’t run into trouble with the other tree-planting rules, like having too many per acre. 😕
I’ve really enjoyed helping my neighbors with their hobbies! It’s a nice change of pace from the one-off errands in New Leaf.
Though Goldie almost made me wish I had taken my first caught tuna to Blathers instead! This is how you thank me, after I spent like 30 minutes trying to find it? xP
It might have meant something to her after all, though, since Goldie kept the tuna even after she moved on from her fishing hobby to a furniture-collecting one. 🙂
There are some personal touches to this town, like my character sharing my real name for the first time since my first Wild World town in 2005. I also play in this town with my s/o, which has led to some fun moments, and silly things we can chat about. ^^
Sharing a town has taught lessons in the importance of communication, like when I was excited to move in a new dream neighbor when Rowan was moving out of Suncombe, but Anthony convinced him to stay (probably ’cause he knows I love tigers). I even time-traveled out the replacement villager in my cycle town, and I was so confused when Rowan didn’t leave, haha! Thanks to my boyfriend for putting up with my silliness with this game ^_^
This question’s a trap! 😛 If you say it’s yours, they will say something like, “Oh really? But it has someone’s name on it…” But if you say it’s not yours, they’ll say something like, “I thought this would be perfect for your house, take it!” It’s like they’re testing you to see if you’re worthy of a gift, these sly normals. xP
A little scrapbook of my progress with the legendary red turnip trade. 🙂 I’ve gotten K.K. Slider’s picture from giving the country guitar, but I still need to get the massage chair to Tortimer. I forgot to give it to him when I saw him on New Years’ Eve. >_<
Late at night on December 9th, it was snowing both in my town and in real life, which felt extra special, considering I don’t get much snow where I live.
There was a snow warning posted for the following day, which would be the big storm that leaves Animal Crossing towns covered in a blanket of snow starting on December 11th.
A poignant message from Pascal — I’m sure Resetti approves!
My town has several birthdays close together in December, with Chief’s on the 19th, Ruby’s on the 25th, and Goldie’s on December 27th. I was busy with dead spot testing in December, though, so I forgot to go to Chief’s and Goldie’s parties. >_< I remembered Ruby's because hers is easy to remember, on Christmas day!
Ruby was happy with the mush lamp I gave her, and she had a good time hanging out with Goldie! 😀
As is often the way, the fossil exhibit was the first one to be completed:
I feel like I’ve noticed more than ever this play-through of AC:WW that Blathers is very partial to fossils compared to the other exhibits, you can really feel his enthusiasm whenever he talks about them.
I took part in the New Years’ Eve festivities in Suncombe, and got a little video of the Countdown. 😀
I’ve had this New Years’ music stuck in my head ever since! xD
I hope the rest of my year in 2019 is as good as this fortune implies! ❤
One thing I did in the New Year was finish designing rooms! My boyfriend and I worked on the library together. 🙂
I’m going for a cabin feel, which I hope to continue outside as well! There are only four rooms because I chose to not get a back-room in this town. I thought it would be a nice change since I’ve had fully-expanded mansions in my other main AC:WW towns over the years.
January 15th was my birthday:
Aw, my villagers are the best, pitching in to get me a cake!
They all mailed me letters with gifts attached, too:
Anddd the award for worst birthday card goes to Bree!
I was hoping to have this town in good shape by Bright Nights, but I don’t know if that’s going to happen. And I know my instinct would be to stall the time before Bright Nights until I’m done (See? I know myself 😛 ), but I’d really like to keep this town in real time. Making path patterns and fully landscaping this town isn’t the top of my priorities right now; I’m actually more focused on fixing this blog’s pages and archives to look better with this theme. But if I keep up my current pace, I should be done blog-tinkering by the end of February — it will feel so good and freeing when it’s done 😀